![]() "Buttons feel more like the Alpha series. The fight doesn't all happen close up, but rather very much through pokes that initially feel like they're too far for one to be worried about. The reason Kizzie says SF6 feels like Alpha 3 is due in part to the juggling of multiple mechanics at one time, but also due to the way normals work. This obviously is with regards to the regular parry and not the "perfect" version, which appears to all but guarantee a follow up combo when performed successfully. He goes on to note that the mechanic doesn't seem to work so well when making offensive reads, and is rather really a tool for defenders who need to get out of tight spots. ![]() it has very bad recovery so sometimes when you parry, it doesn't feel like you can do anything." "The reason I say Third Strike is because the parry is important," he continues, "but the parry is not as important as I thought it was going to be. Both of these titles are known for being relatively more difficult to get into and play at a high level due to technicality, but Capcom is already making obvious moves to make SF6 as accessible to newcomers as possible. ![]() "This game feels like a little bit of Third Strike and a little bit of. ![]()
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